FUSE Countdown Board Game


    • Multi-colored Dice-can fulfill either color
    • Spark Cards - When you can't place a die, instead of rolling it and removing a related die, you draw a Spark card. It's like a mini-bomb card for you to fulfill. You cannot win the game unless all active Spark cards are resolved.
    • Roles - Each player will have a special player power.
    • New Cards! New bomb cards using some of the new features/icons. New Fuse cards featuring multiple colors/numbers (easier to trigger, but you only have to get rid of one die per card), or a text-based ability (example: all players roll a die as fast as they can until each player has rolled a 6).

Price:
Sale price¥8,242
Stock:
In stock

Can I get this before Christmas?
❌  No
Note: Products unavailable for pre-Xmas delivery will still be shipped as quickly as possible, with a likely delivery date some time after Xmas.

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Description

All of the fast-paced gameplay from FUSE is back, with a stand-alone expansion! Can be used by itself, or combined with the original game. Still only takes 10 minutes to play! Cooperative, real-time, intense gameplay with new dice & bomb cards, a new card type (Spark cards!), and unique player role cards!

New Features:

Multi-colored Dice-can fulfill either color

Spark Cards - When you can't place a die, instead of rolling it and removing a related die, you draw a Spark card. It's like a mini-bomb card for you to fulfill. You cannot win the game unless all active Spark cards are resolved.

Roles - Each player will have a special player power.

New Cards! New bomb cards using some of the new features/icons. New Fuse cards featuring multiple colors/numbers (easier to trigger, but you only have to get rid of one die per card), or a text-based ability (example: all players roll a die as fast as they can until each player has rolled a 6).

Contents Summary:

25 Dice

52 Bomb cards

10 Fuse cards

7 Role cards

20 Spark cards

1 Drawstring Bag

At a Glance

Number of Players: 1-5

For Ages: 14+

Playing Time: 10 min

Game Type: Family Strategy, Cooperative


Product Specifications

  • Multi-colored Dice-can fulfill either color
  • Spark Cards - When you can't place a die, instead of rolling it and removing a related die, you draw a Spark card. It's like a mini-bomb card for you to fulfill. You cannot win the game unless all active Spark cards are resolved.
  • Roles - Each player will have a special player power.
  • New Cards! New bomb cards using some of the new features/icons. New Fuse cards featuring multiple colors/numbers (easier to trigger, but you only have to get rid of one die per card), or a text-based ability (example: all players roll a die as fast as they can until each player has rolled a 6).

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