Dwellings of Eldervale Board Game

Breaking GamesSKU: 102295

    • Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units.
    • Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards.
    • Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos!
    • Magic cards grant spells, quests and prophecies to players.
    • In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.

Price:
Sale price¥21,570
Stock:
In stock


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Description

Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision. Standard Edition Includes: 8 Dual-sided Player Mats in Custom Gametrayz, 6 Dungeon, Resource, Hex, Core Gametrayz, 72 Custom Meeples, 8 Player Colors, 48 Custom Meeple Dwellings, 8 Player Colors, 48 Wooden Score Markers, 8 Player Colors, 53 Marbled D6 Dice, 8 Player/Monster Colors, 1 Elemental Scoreboard and Underworld, 32 Unique Elemental and Ruin Hex Tiles, 24 Ghosts of Eldervale Solo Mode Cards, 1 Ghosts of Eldervale Playmat & Watcher Meeple, 60 Magic Cards, 104 Adventure Cards, with Unique Fantasy Art, 8 Starter Player Faction Cards, 9 Monster Cards, Custom Art/Abilities, 9 Monster Standees & 12 Plastic Stands, 9 Glass Bead "Orbs", 120 Cardboard Resources, 10 Cardboard Tactics & Trove Tokens, 5 Player Reference Aides, and Appendix Booklet.


Product Specifications

  • Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units.
  • Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards.
  • Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos!
  • Magic cards grant spells, quests and prophecies to players.
  • In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.

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