Whether it's advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that'll be talked about for years.
In this book, master GMs and storytellers give you advice about solo campaigns, shy players, cell phones, and making rulings on the fly. Are you unprepared for the game you're running half an hour from now? Did you accidentally kill all the PCs? Do you want to run a game for kids? Did the plot take a sudden turn and the PCs have gone into uncharted territory? We've got you covered.
Complete with discussions on highlighting player strengths, tips for new and veteran GMs, and character romances, you'll find useful advice about making your game more welcoming, more engaging, and more fun.
Featuring essays by Keith Baker, Wolfgang Baur, David "Zeb" Cook, Frank Mentzer, Shanna Germain, Monica Valentinelli, Steve Winter, and many other game professionals.
Product Specifications
- Expert Contributors: The book features essays from numerous game professionals, including Wolfgang Baur, Jeff Grubb, Margaret Weis, and David "Zeb" Cook, who share their experience and techniques for running a game.
- Diverse Topics: It covers various aspects of campaign design, such as how to start a new campaign, use published adventures, create memorable NPCs and villains, manage an evil campaign, and craft branching storylines.
- Storytelling Focus: The content emphasizes the importance of storytelling, including discussions on plotting, tone, pacing, and crafting effective cliffhangers and action scenes.
| Length : 21,7 cm |
Width : 14,3 cm |
| Height : 2,2 cm |